AI Insights · Timothy · April 2022
Top 5 Third Person Games on iOS in the UK, Q1 2022
Discover the performance trends of the top 5 third person games on iOS in the UK for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 third person games on iOS in the United Kingdom showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a breakdown based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS had a notable performance with consistent weekly revenue, peaking at around $8.8K in the last week of March. Weekly downloads saw a significant rise from approximately 37.2K in late January to 65.9K by the end of March. Active users also showed an upward trend, starting from 1.1M in early January and reaching nearly 1.4M by the end of the quarter.
Money Rush from Rollic Games experienced a steady increase in weekly downloads, peaking at 45.3K in late February before declining to around 14.9K by the end of March. Revenue varied, peaking in late February at $132 while weekly active users saw a rise from 48.4K at the beginning of January to 101.7K at the end of February, before dropping to about 52.3K by the end of the quarter.
Going Balls by SUPERSONIC STUDIOS LTD had relatively stable weekly downloads, with highs of around 33.8K in mid-January. Revenue remained steady, fluctuating around the $300 mark throughout the quarter. Active users showed a slight decline from 121.6K in early January to approximately 118.9K by the end of March.
Investment Run - Invest Fast from HOMA GAMES saw a decline in weekly downloads from 38.5K in early January to just over 5K by the end of March. Active users followed a similar trend, decreasing from 67.3K to around 14.9K over the same period.
Mario Kart Tour by Nintendo Co., Ltd. showed fluctuations in weekly revenue, peaking at approximately $38.7K in late December and settling around $21.3K by the end of March. Downloads and active users saw a downward trend, with downloads decreasing from 39.5K in late December to about 13.4K in late March, and active users dropping from 140.7K to around 115.5K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and further insights, visit Sensor Tower’s platform.